


The Turkish Red Crescent (Türk Kızılay) has played a pioneering role by reconstructing the disaster management model from top to bottom. In the last big earthquake in October 2011, more than 600 people died in the eastern province of Van after 7.2 magnitude quake.Ģ0 years after the Marmara disaster, Turkey has seen an overhaul in measures to prevent damage from earthquakes, such as compulsory earthquake insurance and campaigns to raise awareness and inform the public about earthquake preparedness. Every day, there are approximately 100 minor earthquakes and aftershocks. Turkey is among the world's most seismically active countries as it is situated on a number of active fault lines. Since then, fears remain high with constant warnings from scientists that Istanbul, Turkey’s most populated city and economic hub, will be at the epicenter of the next "big one". In Istanbul, several hundred people were killed when buildings collapsed. The quake hit at 3:02 am on 17 August 1999, killing thousands as they slept. Ultimately, it's an impressive project that the original fans of the game will likely appreciate.On Saturday 17 August, Turkey marks the anniversary of the 7.4-magnitude quake that hit Izmit-around 100 kilometres east of Istanbul- killing 17,479 people, including 1,000 in Istanbul, the economic capital of the country. It's more of a the developer was so preoccupied with whether or not they could, they didn’t stop to think if they should situation. Ultimately, we don't expect people to actively play Quake 1 on the Apple Watch. Alternatively, you can connect your Apple Watch to your Mac, through your iPhone, and port Quake 1 to it.Īs you'd expect, the game has some bugs, and the developer has included a document for recognized issues. Afterwards, you can build the game in Xcode and test it in the included WatchKit simulator. The developer hasn't included the assets - as they're copyrighted - but they point you in the direction to get them yourself. To build the game, you will need to download the code from GitHub. You will need to personally build it on Xcode for macOS. Unfortunately, though, you can't get your hands on this title through the Apple App Store. As the gameplay video shows, you can actually control the game through the gyroscope, touch screen, and Digital Crown.
